
They’ll also usually unlock more interesting challenges, such as rounding up precious ore stones using an oversized magnet you tow around or driving a car loaded with explosives into a cluster of enemies. Plus, they’ll throw a lot more heavy military hardware at you, which gives you the opportunity to hijack powerful tanks, helicopters, and jets. Military bases are more fun to take over, since many of them feel more custom-built and unique - they include locations like naval bases, air strips, military depots, army-controlled mines, and sometimes include heavy defenses.

Then you do it again, and again, and again, sometimes as forced padding between story missions. Most liberated villages reveal uninteresting challenges like race courses for cars, boats, and planes, and those in turn unlock some hit-or-miss new abilities for Rico. You blow up everything with red on it, take over the police station, maybe kill a few specific enemies, knock over a statue of the dictator, then raise the Rebel flag, and you’re done. “Just Cause 3’s main problem, which arises from its absolutely massive map, is that liberating the many towns, bases, and outposts across dozens of provinces on Medici’s three large islands becomes repetitive. It was only when those things didn’t work out in my favor that I was irked, such as when I had a fighter jet air-dropped to my location (you can do that once you’ve unlocked it, because Just Cause 3 is all about instant gratification) only to have it spontaneously explode before I could get in, as though it was damaged during shipping. Rico’s also unbelievably durable to anything other than being inside a vehicle when it explodes, so having a whole building collapse on top of you is funny rather than tragic.

Wonky physics goofs like an enemy jeep launching through the air after a minor collision are generally a great time, especially since realism isn’t exactly the goal here so much as having crazy things happen.

It’s doubly hilarious if you’ve unlocked the rocket-booster bombs, because the victim’s last few moments are spent writhing on the ground as the thruster throws them around before it explodes. Another favorite of mine is running up to an unsuspecting soldier, slapping a sticky explosive charge literally on their face, backing away, and hitting the detonator. You can, of course, simply shoot guys in run-and-gun fights, but if you put in a little extra effort you can, among many other things, grapple-kick them, string them up to the nearest tall building, tie them together and conk their heads, or tie moving vehicles to the ground to create a spectacular end-over-end flip and crash. Watch us tour the islands with the wingsuit above.Combat shares in that violent slapstick humor because it gives you so many absurd tools that enable creative destruction.
